Section 1: Object of the Game
1.1: Object of the Game
Nine-ball is played with a cue ball and nine numbered balls (1-9). The object of the game is to legally pocket the 9 ball. On each shot, the cue ball must first contact the lowest numbered object ball on the table. Any numbered ball pocketed as a result of a legal shot, whatever its number, permits the player to continue. A 9 ball legally pocketed at any time during the game results in a win for the player. A match ends when one of the players has won the required number of games.
If a player fails to legally pocket a numbered ball, the incoming player must accept the positions of the cue ball and object ball positions on the table. If the outgoing player has fouled, the incoming player may place the cue ball (called “ball-in-hand”) anywhere on the table (other than variations during the break).
Numbered balls do not have to be pocketed in numerical order, provided
the lowest numbered ball on the table is contacted first. There is no requirement
that any shot or pocket be declared prior to shooting. Each player continues
to play until he or she 1) fails to legally pocket a numbered ball, 2)
fouls, or 3) wins the game.
Section 2: Racking
The numbered balls are racked in a diamond shape with the one (1) ball
(or substituted lowest numbered ball) placed at the top of the diamond
on the table foot spot. The nine (9) ball is placed in the center of the
diamond. The remaining seven balls are racked in random order surrounding
the nine ball as tightly as possible. This tight position is called “touching,”
2.2: Opening and Subsequent Rack
The opening rack is determined by the outcome of the lag, with the winner
of the lag racking and breaking the numbered balls. The opponent has the
right to inspect the rack, but may not request that the numbered balls
be arranged in any specific numerical order or placement within the rack.
The tournament director or appointed referee may declare a rack acceptable
for play at any time, reserves the right to rack at any time, or to select
either opponent to rack
2.3: Ball Tapping During Racking
Attempting to freeze numbered balls in a particular position by tapping
or striking them with the cue ball, another ball, or any foreign object
is called ball tapping, and is not permitted at any time, including during
practice on a tournament designated table. A player may or may not be issued
a warning for ball tapping before the infraction is declared a foul; if
determined to be a foul, the penalty is the loss of one game per incident.
Only the tournament director reserves the right to tap numbered balls.
Section 3: Breaking
3.1: Opening Break
Players determine the opening break by lagging. The winner of the lag
retains the option to break and rack.
3.2: Game Winner Breaks
The winner of each game breaks the next game, unless stated otherwise
prior to the tournament or league.
3.3: Cue Ball Location During Breaking
The designated area for breaking and placement of the cue ball is anywhere
behind the headstring, including being “frozen” to any rail within the
headstring area. The base of the cue ball determines its accurate location
within the headstring. It is the responsibility of the opponent to warn
the player breaking (and the player must acknowledge the warning) that
the cue ball is past the headstring prior to the break. Breaking with the
cue ball past the headstring (after the warning and acknowledgment) constitutes
a foul. The penalty is cue ball-in-hand for the opponent (if a legal break
occurs, refer to rule 3.4); or a re-rack and break (if an illegal break
occurs, refer to rule 3.5), with the opponent receiving his or her inning
at the table.
3.4: Legal Break
A legal break occurs when a) the one (1) ball (object ball, or substituted
lowest ball on the foot spot) is struck first by the cue ball and a minimum
of four (4) numbered balls driven to the rail, or b) a numbered ball is
3.5: Illegal Break
Failure to execute a legal break (refer to rule 3.4) constitutes an
illegal break. The foul allows the incoming player to rack and break.
3.6: Fouls Prior, During, or After the Break
Once the cue ball has been driven or accidentally bumped past the headstring
by the chalked area of the cue stick tip (with the player in the bridge
and stance position), it will be considered an attempt to break.
If a foul occurs during any legal break or break attempt, then the incoming player has cue ball-in-hand. If a foul occurs during any illegal break or break attempt, then the incoming player racks and breaks. Any attempt by the player to interfere with the path of the cue ball during a break is a foul, even within the headstring area; if any interference occurs during a legal break, the opponent receives cue ball-in-hand; if any interference occurs during an illegal break, the opponent racks and breaks.
If, during any attempt to break the player hits the cue ball more than once, the penalty is a foul, even if the interference occurs within the headstring area. If the interference occurs during a legal break, the opponent receives cue ball-in-hand; if the interference occurs during an illegal break, the opponent racks and breaks. Any numbered ball driven off the table (off the playing surface and not pocketed) constitutes a foul. If a ball is driven off the playing surface during a legal break, the opponent receives cue ball-in-hand; if the ball is driven off during an illegal break, opponent racks and breaks.
Any attempt resulting in the cue ball being pocketed or driven off the
table and not striking the rack is a foul, giving the opponent the break.
If the cue ball leaves the table in an otherwise legal break, the opponent
receives the cue ball-in-hand. If the cue ball leaves the table on an illegal
break, the opponent racks and breaks. All numbered balls that are driven
off the table are considered out of play and will be placed in a pocket
(manually pocketed) and any numbered balls pocketed remain in the pocket.
The only numbered ball to be spotted is the nine (9) ball. If the footspot
is being occupied by a numbered ball, the nine (9) ball will be spotted
in the next closest area behind the footspot on a line (the long string)
from the center of the foot spot to the foot rail. Any attempt to break
that results in the cue ball striking a rail before it strikes the rack
constitutes a foul; if during a legal break, opponent receives cue ball-in-hand;
if during an illegal break, the opponent racks and breaks. Any foul occurring
prior, during, or after the break is included in the three (3) foul rule
and is considered the first foul.
Section 4: Push Out
4.1: Push Out Option After the Break (Also referred to as a Roll Out)
The player who executes a legal break and pockets a numbered ball has the option to push out (shoot the cue ball) on the first shot after the legal break. If no balls are legally pocketed on the break, the incoming player retains the option to push out.
After a legal push out, the incoming player has the option to accept the position of the cue ball and execute a shot, or pass (non execute) the shot attempt and allow the opponent to shoot. During a push out, the player may shoot the cue ball to any area on the table by executing a legally attempted shot. There is no requirement for the cue ball to strike a numbered ball or rail or to drive any ball to a rail, and any numbered ball that is pocketed stays down. The only numbered ball to be spotted is the nine (9) ball.
A push out must be executed by means of a legally stroked shot. There
is no requirement for any ball to strike a rail during a push out. Any
illegal shot results in a foul, giving the incoming player cue ball-in-hand.
The push out must be declared, and the player attempting the push out must
receive acknowledgment from the opponent. If the player receives an acknowledgment
from the opponent and executes the shot, it will be considered a legal
shot. All rules pertaining to fouls shall apply, regardless of intent,
final placement or path of the cue ball or struck numbered balls.
Section 5: Legal Shots
5.1: Legal Shot and Continuing Play
The cue ball must strike the lowest numbered object ball on the table
first, followed by either the cue ball or any other legally struck numbered
ball striking a rail. A numbered ball must be pocketed for the shooter
to continue play.
5.2: Legal Frozen Shot
When the cue ball and lowest numbered ball are frozen together, the
player may shoot directly through the cue ball with a normal stroke (the
normal momentary time commensurate with a stroked shot). The frozen balls
must be declared and the opponent must acknowledge the declaration prior
to the shot. If the player shoots without declaring and receiving acknowledgment,
the shot will be considered an illegal push shot.
5.3: Illegal Push Shot and Double Hit
When the cue ball and the lowest numbered ball are barely separated,
the player may not shoot directly through the shot if the action causes
a push shot or a double hit. (The players should have the tournament director
observe any shot where the cue ball and lowest numbered ball are barely
There is no requirement that the cue stick be elevated in an attempt to eliminate the possibility of a push shot or double hit. Refer to rule 5.4 (Push Shot Definition) and rule 5.5 (Double Hit Definition) for clarification.
5.4: Push Shot Definition
A push shot may occur when the action of shooting causes the cue ball and the numbered ball being struck by the cue ball to travel at generally the same speed and distance. A normal stroke is defined by the action of the cue tip striking and not pushing the cue ball. A normal stroke is determined by the time and distance the tip remains on the cue ball, commensurate with a normally executed shot. A push shot constitutes a cue ball-in-hand foul.
5.5: Double Hit Definition
A double hit occurs when the action of shooting causes the cue ball
to be struck twice (or more) by the cue tip during a single shot. A double
hit constitutes a cue ball-in-hand foul.
A double hit is usually caused by the cue ball rebounding off the object ball being struck, causing the cue ball to hit the cue stick tip (or ferrule or shaft) more than once.
Section 6: Cue Ball-in-Hand
6.1: Cue Ball-in-Hand Fouls
When a player commits a foul, the opponent shall receive an inning at
the table with the cue ball-in-hand (anywhere on the table). All pocketed
balls stay down, except the nine (9) ball. All fouls must be declared and
acknowledged before the next shot is taken. Foul calls that are not observed
by the tournament director are usually decided in favor of the shooter.
Players should request that the tournament director observe all potential
foul situations. The tournament director reserves the right to resolve
any foul situations by any means necessary and may call for a replay of
the game, giving the original breaker the option to rack and break.
Pocketing the cue ball, illegally pocketing numbered balls, or driving
either the cue ball or numbered balls off the table constitutes a cue ball-in-hand
foul. A cue ball scratch on the break (rack not disturbed) is not a ball-in-hand
foul (refer to 3.6).
6.3: Bad Hit
If the first ball struck by the cue ball is not the lowest numbered
object ball on the table, it will be considered a cue ball-in-hand foul
(except for variations on the break; refer to 3.6). In the case of a split
hit, the judgment favors the shooter.
6.4: No Rail
When a cue ball or any other legally struck ball fails to hit the rail
(except during the push out or if a numbered ball is legally pocketed),
a cue ball-in-hand foul is declared, favoring the opponent. A ball is driven
to the rail if it touches the cloth on the rail, a pocket facing, or pocket
6.5: Object Ball Frozen to a Rail
If the lowest numbered object ball is frozen to a rail, the player must
1) drive that object ball to another rail, or 2) drive another numbered
ball to the rail resulting from a hit initiated by the lowest numbered
ball struck, or 3) drive the cue ball to another rail, or 4) legally pocket
a numbered ball. Failure to do any of these resulting from an object ball
being frozen to the rail results in a cue ball-in- hand foul. The frozen
object ball must be declared and the opponent must acknowledge prior to
6.6: Balls Off the Table
Any action aside from an illegal break that causes any numbered ball
to leave the playing surface (excluding legally pocketed balls) results
in a cue ball-in-hand foul. All numbered balls stay down except the 9 ball,
which is the only ball to be spotted.
Any action (accidental or intentional movement other than a legal shot) causing a numbered ball to be pocketed results in a cue ball-in-hand foul. Numbered ball or balls are not spotted. Intentional movement may be a flagrant foul. If during the course of a legal shot a numbered ball is determined to have fallen into a pocket “by itself,” it will be replaced in its original position. If that ball is the lowest numbered ball, it will be respotted in its original position and all other disturbed numbered balls will be returned to their original positions by the tournament director. If the numbered balls can not be repositioned by the tournament director, the numbered balls will be re-racked and the game will be replayed, giving the original breaker the right to re-rack and break.
Any time the cue ball is driven off the table (except during an illegal
break), the opponent receives cue ball-in-hand. Any action that causes
a ball to strike a foreign object (light, bridge, chalk, cue, etc.), even
if the ball comes to rest on the playing surface, results in a cue ball-in-hand
6.7: Table Scratch
A table scratch occurs when the cue ball fails to contact any ball during
the course of a shot, and results in a cue ball-in-hand foul (except during
a push out or on the break).
6.8: One Foot on the Floor
The player must keep at least one foot on the floor while shooting;
failure to keep at least one foot on the floor constitutes a cue ball-in-hand
6.9: Illegal Jump Shot
An illegal jump shot occurs when the cue ball is struck below the center
line by the cue stick tip, causing the cue ball to jump or lift above the
playing surface (also referred to as scooping or digging under the cue
ball). The penalty is cue ball-in-hand for the opponent.
A miscue is a foul (on any shot) if any part of the cue stick other
than the chalked tip comes into contact with the cue ball. If determined
to be a foul, opponent receives cue ball-in-hand.
6.11: Moving Ball
Shooting while any ball is moving or spinning is a foul. If a foul occurs,
opponent receives cue ball-in-hand. A ball inadvertently settling “by itself”
is not considered a moving ball.
6.13: The Cue Ball in Motion
The cue ball may not be touched or picked up until all balls have come
to rest or have been pocketed. If the cue ball is picked up or touched
while it is in motion, regardless of the intent by the player or the path
of the cue ball, the penalty is cue ball-in-hand for the opponent.
6.14: Touching the Cue Ball
Touching by any means or causing the cue ball to move, (other than by
means of a legally struck shot) is a foul. If a foul occurs, the opponent
receives cue ball-in-hand.
6.15: Touching Moving Balls
It is a foul to touch any moving ball, or to allow ball or balls to
strike any foreign object. If a foul occurs, opponent receives cue ball-in-hand.
6.16: Touching or Moving Numbered Balls at Rest (Prior to a Shot)
It is not a foul to accidentally move or touch a single numbered ball
other than the lowest numbered ball on the table.
A foul results any time the lowest numbered ball is touched in any way. Any time a player places the cue ball on the table (cue ball-in-hand), the cue ball may not contact any numbered ball, or a foul results. If a single numbered ball is moved prior to the shot, it may be replaced in its original position only by the opponent; the opponent may leave the ball in the moved position (leave lie). Any time two or more numbered balls are moved prior to the shot, an automatic foul results giving the opponent the option to reposition any or all of the moved balls to their original places, or to leave them as is (leave lie). The balls may never be replaced by the shooter without permission from the opponent, or a foul results. If a foul occurs, opponent receives cue ball-in-hand.
6.17: Touching or Moving Numbered Balls During the Shot
Moving a single numbered ball during a shot, causing the numbered ball
to interfere with a legally struck numbered ball or cue ball results in
a foul. If the general area vacated by the moved numbered ball may have
affected a shot (by a legally struck numbered ball, the cue ball, or the
path of either or both), a foul results. The opponent has the option to
replace the moved numbered ball to its original position or leave in the
moved position (leave lie).
If two or more numbered balls are moved during the shot (or if the single numbered ball that was moved contacts another numbered ball), a foul results. The opponent has the option to reposition only the moved balls to their original places, or leave in the moved position (leave lie). The balls may never be replaced by the shooter without permission from the opponent, or a foul results. If a foul occurs, opponent receives cue ball-in-hand.
6.18: Strategic Intentional Foul
A player has the option to intentionally foul by shooting the cue ball
into any numbered ball on the table and into any area of the table to strategically
tie up other numbered balls. The only ball to be spotted, if pocketed,
is the 9 ball. The player must shoot using a normal stroke. If a foul occurs,
opponent receives cue ball-in-hand.
6.19: Cue Ball-in-Hand Placement
Touching any numbered ball while placing the cue ball on the table (cue
ball-in-hand) constitutes a foul. If a foul occurs, opponent receives cue
6.20: Practice During the Match
Shooting on another table while your opponent is in play in a tournament inning at the designated table constitutes a foul. The tournament director reserves the right to impose a penalty with or without warning. The penalty is cue ball-in-hand for the opponent.
6.21: Implementing the Shot Clock
If the shot clock is used, exceeding the time limit for shooting constitutes
a foul. Opponent receives ball-in-hand.
6.22: Opponent or Spectator Interference
Failure to remain seated and quiet while the opponent is at the table
may constitute an interference foul, with or without warning from the tournament
director. Shooting out of turn, moving any ball out of turn, or interfering
with the opponent in any manner constitutes a foul. Any of these infractions
permit the opponent to take cue ball-in-hand. If interference is caused
by a spectator or others, the tournament director may have those interfering
removed from the tournament premises. If the player is accidentally “bumped”
by anyone other than his opponent and as a result, any balls are moved,
all balls may be repositioned in their original places by the tournament
director. If the balls cannot be replaced, the player who was interfered
with will rack and break and replay the game.
6.23: Marking the Table or Use of Foreign Objects
To mark the table or rail, or to place a foreign object on the table
or rail (such as a cue stick, bridge, or foreign object) to provide a player
an advantage in executing a shot (unless marks or objects are removed prior
to the shot to the satisfaction of the opponent and/or tournament director),
or to release an object onto the table constitutes a foul. A player may
place a cue stick or a bridge on the playing surface at any time during
his or her inning to take a break. To place an object on the surface for
this purpose does not constitute a foul. A player may not use any object
to determine “clearance” or “gaps” between balls or rails, unless it is
with the cue ball, when the player has cue ball-in-hand, or a cue stick
or bridge, provided it is being held by the player. Numbered balls that
are pocketed out of play may never be used to determine angles, clearances,
or gaps, or be spotted. To do so constitutes a foul, giving the opponent
Players soliciting and/or receiving intentional coaching may or may
not be warned prior to being issued a foul. The penalty results in cue
ball-in-hand for the opponent. Any spectator who spontaneously offers advice
to a player is subject to removal from the tournament area. If a player
calls a foul as a result of being prompted to do so by any others, the
tournament director may determine to disallow the foul call. The decision
of the tournament director is final.
6.25: Massé or Jump Shot Interference
If a player executes a jump or massé shot to avoid hitting any
numbered ball that obstructs the path to the lowest numbered ball, and
as a result moves any numbered ball due to the follow through of the shot,
a foul occurs. The penalty is cue ball-in-hand for the opponent.
6.26: Numbered Balls Struck by the Cue Stick
Striking a numbered ball with the chalked area of tip of the cue stick
prior to or at the same time as striking the cue ball constitutes a foul.
It is possible to strike the cue ball and have the ferrule or shaft contact
a numbered ball at the same time and not result in a foul (for instance,
when a player must elevate the cue by hand or bridge over a numbered ball
in order to strike the cue ball). If a single numbered ball is moved in
this manner and has no outcome on the shot, it may be placed in the original
position by the opponent or leave lie.
6.27: Adjustment to the Cue Ball
If the player uses the chalked area of the cue tip while in the bridge
and stance position to push the cue ball into position, and it is determined
to be an attempt to shoot, a foul results. Opponent receives cue ball-in-hand.
6.28: Cue Tip on the Cue Ball
When the cue tip remains on the cue ball past the momentary time commensurate
with a legally struck shot, a foul results (refer to 5.4 and 5.5). If a
foul occurs, opponent receives cue ball-in-hand.
6.29: Multiple Safes
After four (4) consecutive safes are executed (two by each player),
where the object ball is being bumped to the same rail and the cue ball
strikes no rail after contact with the object ball in each safe, on the
next shot (fifth), the object ball or legally struck numbered ball must
be driven to another rail or the cue ball must contact a rail after contact
with the object ball. Failure to execute the described legal shot on the
fifth attempt will constitute a foul. The opponent must declare to the
player at the table that he or she has executed four consecutive safes
and the player must acknowledge. If a foul occurs, opponent receives cue
Section 7: Loss of Game or Match – Concession
7.1: Three Consecutive Fouls
Three fouls in a row by the same player in a single game results in
a win for his or her opponent. The opponent must warn the player when he
or she has fouled twice, and the player must acknowledge the warning. If
the opponent has not warned the player and received acknowledgement for
the two fouls, and the player fouls a third time, then the player will
begin his or her next inning in the same game with two fouls.
7.2: Game Concession
A player may not concede a shot or game at any time. If a player concedes
a shot or game, the penalty is loss of that rack and the loss of an additional
game (the next rack). If an opponent begins or completes the act of breaking
down their cue stick while the player at the table is on the hill (potential
final game of the match for player shooting), it will be considered a concession
by the opponent and a loss of the game and/or match. Any other action by
the opponent that is determined to be a concession (while on hill game)
will result in a loss of game/match.
7.3: Cease Play Request Shot Observance
A player may make a request to the opponent to cease play and the opponent
must acknowledge the request to have the tournament director observe a
shot. The opponent is required to wait until the tournament director is
in position and ready to observe the shot. If the player shoots prior to
the tournament director's declaration that he or she is in position, the
player loses the game.
7.4: Flagrant Fouls
If a player moves or pockets any balls illegally by any means such as
slapping the table, throwing balls or equipment, pushing on the cloth,
striking the balls with the cue or other object illegally, impeding the
path of balls, or any action deemed unsuitable by the tournament director,
the player loses the game and/or match. A severe and/or second violation
may cause the tournament director to impose a suspension and/or expulsion
from the tournament. The decision of the tournament director is final.
7.5: Scheduled Match Forfeit
Any player who appears for their match later than fifteen (15) minutes
beyond the scheduled start time and/or announcement of the match shall
forfeit the match. A player should be at the assigned table and ready for
play at the scheduled match time. It is mandatory that the player be at
the table at the final announcement by the tournament director and/or consistent
with the 15 minute grace period for the scheduled match time. A player
who is late for more than one match (past the scheduled time or the first
announcement of the match) may be subjected to sanctions by the tournament
director, including but not limited to a loss of one game foul and/or match
7.6: Dress Code Infraction
Any player observed by the opponent or tournament director to be in violation of the dress code shall receive a single warning from the tournament director to comply and will be granted no more than fifteen minutes to correct the infraction and return to the assigned table, ready for play. A second violation will result in a loss of game or match.
7.7: Ball Tapping
Ball tapping during racking, in either a match or practice on an assigned
tournament table is forbidden. The penalty is loss of the game for each
infraction; the tournament director may impose the penalty with or without
warning. (See rule 2.3)
7.8: The Silent Match
Any player or observer who disturbs or disrupts an opponent or other
players during a match may be subject to the “Silent Match” rule. Once
the rule is imposed by the tournament director, the player may not speak
to anyone and the match will be overseen by the tournament director or
assigned match referee. If an infraction occurs after the rule is imposed,
the player shall lose one game per infraction and/or a loss of match, suspension
and/or expulsion from the tournament. If the player is an observer, the
tournament director may impose the silent rule and/or have the player or
others removed from the playing area. The decision of the tournament director
7.9: Unsportsmanlike Conduct
Any player observed by the tournament director exhibiting unsportsmanlike
conduct may be penalized with the loss of a game, suspension, or expulsion
from the tournament, with or without warning. The decision of the tournament
director is final.
7.10: Suspending Play
The tournament director has the authority to suspend play during any
type of disruption by participants, or when conditions are unsuitable for
play. Any player who continues play after the suspension of play has been
announced shall be penalized with the loss of the game and/or match, with
or without warning.
Texas Express General Tournament Rules
1: Calling of Fouls
It is the players responsibility to call fouls when they occur. If a
player allows an opponent to continue play without calling the foul at
the time of the infraction, then the player relinquishes the right to call
the foul (assumed concession). If a player calls the foul and the opponent
acknowledges the call and continues to play without having the foul verified
by the tournament director or appointed referee, the tournament director
may be summoned and may use any means necessary to determine if a foul
call and/or foul occurred. The decision of the tournament director is final.
2: Score Keeping
Players are responsible for registering their scores after each game
and prior to the next break. If a player fails to register their score
at any time during the match and attempts to register the score at a later
time, the player and/or opponent reserves the right to have the tournament
director resolve the score by any means necessary including, but not limited
to, solicitation of others. The tournament director reserves the option
of changing the score or allowing the score to stand.
3: Legal Jump Shot Definition
The cue stick must be elevated and the ball must be struck at or above
the centerline (the centerline is an imaginary line drawn through the center
of the cue ball exactly parallel with the playing surface) with the chalked
area of the cue stick tip only.
4: Split Hits
If the cue ball strikes the object ball and a numbered ball at approximately
the same instant, and it cannot be clearly determined which ball was struck
first, the judgment favors the shooter. A split hit, when the numbered
balls are struck at the same time is considered a good hit.
5: Two Numbered Balls Jawed in a Pocket
If two balls are jawed in the facing of a pocket as the result of a
legally struck shot and no numbered ball was pocketed, the tournament director
shall decide if either or both of the numbered balls will be manually pocketed,
or leave lie, contingent upon the position of the numbered balls over the
pocket (over edge of slate in pocket). If the tournament director manually
pockets a numbered ball or balls, the player shall remain at the table
for another shot. If no legally pocketed or manually pocketed numbered
ball is executed, the opponent shall receive the table as is.
6: Explanation of Rules During a Match
While observing and making a determination about a potential foul situation,
the tournament director shall not assist any player with an explanation
of any rule while at the table (during tournament play). The opponent may,
at their option, declare to the tournament director that a rule explanation
may be given to the player at the table. The tournament director shall
not ask for such a declaration from the opponent. The player at the table
may take a break, if available, to research the rule. The player may not
take an extra break to research the rule. (Need explanation about breaks)
7: Tournament Director Observance
If, during any match, the tournament director is requested to observe
any potential foul situation, the decision of the tournament director is
final. If the tournament director observes a foul situation while not at
a table and a foul occurs, the player and the opponent are responsible
for making foul calls. If a disagreement between the players occurs, the
tournament director will use any means necessary to resolve the situation.
If a player at table calls a foul as a result of spontaneous actions from
spectators or others, then the decision of the tournament director may
be to disallow the foul call by the player. The decision of the tournament
director is final.
8: Warning for Slow Play: First Request to Implement the Shot Clock
A player may request that the tournament director place an opponent
on warning for slow play, and the tournament director may place a player
on warning for slow play at any time deemed necessary (usually by observing
excessively slow play). The player who makes the request must be in his
or her inning at the table. If a second request from a player for slow
play, or observance of slow play by the tournament director occurs, the
director may impose the 45 second shot clock on both participants. A single
verbal announcement by the tournament director when a player has fifteen
seconds remaining to shoot (per shot attempt) will be issued. If the player
does not shoot before the fifteen seconds have elapsed, a foul will result,
giving the opponent a cue ball-in-hand.
9: Player Timeouts During a Match
Any player may take up to a single ten minute legal timeout while at
the start or during their inning at the table. An illegal timeout during
the opponents inning allows the opponent to play unobserved, and if the
opponent wins a game, he or she may continue to play unobserved. A second
timeout by either opponent may result in a foul or loss of the game, with
or without warning from the tournament director or referee. A legal timeout
may be taken for the following reasons: rest room, illness, emergency,
and any other reason considered valid by the tournament director.
10: Legal Player Equipment at the Table
Players may bring up to three cues to the assigned table for the match.
A player may not leave the assigned table for equipment, or have equipment
brought to the assigned table during the match, unless agreed upon by the
opponent. Players may acquire a house cue (from applicable wall rack and/or
cue stand in the tournament area) for the purpose of breaking at any time.
The cues may not be less than 40? in overall length and the shaft size
must not be exceed 16 mm at the tip. The tip must be leather or any product
deemed suitable for play by the tournament director. There is no minimum
or maximum weight for the cue; no maximum length; and no exclusion of material
for the ferrule, shaft, or butt of the cue. Any material deemed unsuitable
for play that may cause damage to the equipment may be excluded from play
by the tournament director.
11: Five Second Rule
If a legally struck numbered ball is shot into a pocket and hangs motionless
for more than five second and then falls into the pocket, it will be placed
in its original position. If no other numbered ball is legally pocketed
on the same shot, the incoming player will receive the table for his or
12: Ball Rebounds from a Pocket
Numbered balls must remain in the pocket in order for the shot to be
legal. If any numbered ball or the cue ball rebounds from the pocket and
comes to rest on the playing surface, it is not considered pocketed.
13: Clearing Pockets to Prevent Rebounds
It is the sole responsibility of the player to clear the pockets of
any numbered balls that may cause a rebound. If any ball rebounds from
a pocket due to too many balls occupying the pocket, the ball is not considered